$import( "SmitearWebGL.Events.Event" );

SmitearWebGL.Events.ProgressEvent = SmitearWebGL.Events.Event.extend(
{
	/******** constructor ********/
	
	init : function( type, loaded, total )
	{
		/******** public property ********/
		
		this.loaded = loaded;
		this.total = total;
		
		this._super( type );
		this._registClass( "SmitearWebGL.Events.ProgressEvent" );
	}
}
);

/******** static property ********/

SmitearWebGL.Events.ProgressEvent.PROGRESS = "progress_event_progress";
